THE ADVANTAGES OF USING GAMES IN LANGUAGE LEARNING
Referat
This article explores the role of foreign language teaching in fostering students' creative abilities and emphasizes the importance of using games as an educational tool. It discusses how foreign language instruction, through communicative and cognitive activities like listening, speaking, reading, and writing, can stimulate creativity, develop cognitive functions, and shape students' social and moral values. It highlights that games not only make learning more engaging but also contribute to the development of important psychological traits, including cooperation, responsibility, and resilience. The text explains that incorporating games into lessons helps reduce the pressure on individual students and encourages collective participation, fostering both competition and collaboration. Ultimately, the article advocates for the integration of play in foreign language teaching to maintain students’ motivation, enhance their learning experiences, and help them reach their full potential.
Kalit so'zlar:
Mualliflar haqida
Adabiyotlar ro'yxati
Almarza, Miguel Angel et al. (2000). American Inside Out. Resource Pack. Intermediate. (2d. ed.). Oxford: MacMillan.
Carrier, Michael & The Center for British Teachers (1980). Take 5. Games and
Activities for the Language Learner. (2d. ed.). London: Nelson.
Hadfield, Jill (1990). Intermediate Communication Games. England: Longman. Haycraft, John (1978). An Introduction to English Language Teaching. Malaysia:Longman.
Lee, W.R. (1979). Language Teaching Games and Contests. (2d. ed.). Oxford: Oxford University Press.
Neufeldt, Victoria (1996). Webster's New World CollegeDictionary. (3rd. College Edition of American English). New York: MacMillan.
Safra, Jacob E., Constantine S. Yannias & James E. Goulka (1998). The New Ency- clædia Britannica. (15th ed.). (vol. 5). Chicago: Encyclædia Britannica.
Sinclair, John (1987). Collins Cobuild English Language Dictionary. (7th ed.). London: Collins.
Thompson, Della (1992). The Pocket Dictionary of Current English. (8th ed.). Oxford: Clarendon Press & Oxford University Press.
Turtledove, Cyndy (1996). Action Games. (2d. ed.). Mexico: DELTI.
Augustyn Surdyk. (2008). An Introduction to the Communicative Technique of Role-Playing Games in Teaching Foreign Languages. Kultura i Historia, No. 13.
Azar B. Sh. (2000). Fun with grammar. New York.
Bern E. (2010). Games that people play. People who play games. Publishing house Eksmo.
Elkonin D. B. (1978). Psychology of the game. Moscow. Pedagogika.
Fink E. (1988). The Basic phenomena of human existence. The Problem of human in Western philosophy. Ed. P. Gurevich.
Gadamer G. G. (2006). The Game of art. Problems of philosophy. No. 8. pp. 164-168. Report 1973; published in 1977.
Gaudart H. (1999) Games as Teaching Tools for Teaching English to Speakers of Other Languages in Simulation Gaming.
Hadfield J. (1987). Advanced communication games; a collection of games and activities for intermediate and advanced students, Hong Kong: Thomas Nelson Ltd.
Huizinga Th. (1997). Homo ludes; Articles on the history of culture: Ed. D. Selivestrov.